![]() But it would be nice to have effective artillery all around. Of course, the use of PCMs and other weapons - as well as distance and evasive tactics - can blunt the impact of Cylons appearing to your rear and far below you. That's why diving is so repetitive, but necessary. Some of the ships do, ie the Jupiter-class battlestars and Cylon Basestars-types, but too many don't. Any starship properly equipped for space combat should be designed to deal with a threat from any point. Some ships, Colonial and Cylon, have no weapons facing below or behind. However, I think one of the factors that has not been dealt with in this game - knowing the threat - is 360 degree positioning of weapons in all directions. In space, a threat from any point is even greater. Navy fleet at sea, there is a threat from other ships from any point of the compass all around, a threat from above by cruise missiles like the Harpoon and aircraft as well as a threat from below from submarines and torpedoes. As in actual combat, but particularly in space, the enemy threat could come from anywhere - above, all around and/or below your own position.and at varying distances. The new FTL "Jump" set-up is also very realistic in three-dimensional space. If I do end up writing a review it would be positive but with quite a few cons listed. However I would apologise for the word laziness, I could and should have used a less antagonistic word and to be honest the word does not describe the drawbacks i've found with this game accurately. Such as ship selection, inability to group units and set formations to name a few. Also the encounters are still predictable, it does not make a difference which direction the ships are facing at the start.Īlso the laziness comment was not related to this one dynamic, it was related to a quite a few drawbacks in combat which seem to make this game a micro management nightmare. See lytleclan's comment below to see one example on how you could have interpreted player feedback. Rather than laziness, this was added due to player feedback. ![]() We received a number of comments that this make encounters too predictable and repetitive, so we changed it so that the starting positions are different each encounter. Shinkansen Battlestar Galactica Deadlock V1001.CT (197.73 KiB) Downloaded 153 times Shinkansen Battlestar Galactica Deadlock V1000.CT (47.Originally posted by Black Lab Games:Until the last update, all encounters started with the fleets facing each other.
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